At 60meters tall it was by far the biggest thing i ever modeled. The final Highres was splitted in 9 different Ztools ( about 60-90mil points each) (i have a very polygon heavy and messy workflow but still, i can usually get away with 2 or 3 separate ztools :P) So yeah.. took me alot of time to fit this guy into Keyshot :D
Responsable for Modeling, texturing and game engine integration of that character.
Concept: Ramil Sunga
Game Render: Frostbite
GameMesh, UV: 3DS Max
Textures: Quixel Suite